t crepe

Project Title: T-CREPE: Textile Engineering for Co-creation Paradigms in Education

Funding Framework: EU / ERASMUS+

Project Leader: Prof. Lieva Van Langenhove, Ghent University, Belgium

Project Description:

The aim of the Erasmus+ ‘T-CREPE’ project is to develop an innovative web-based, open-source platform to support co-creation-based learning and coaching in remote teaching environments with a focus on entrepreneurship (in textile design engineering). The platform is based on the constructionist learning theory and the principle of game-based learning.

The project strives to address two problems that limit the impact of design projects at the university:

  1. the huge effort needed for adequate coaching between teachers and students, and
  2. the commercial under-exploitation of students’ ideas for innovative products and/or services.

By utilising the Design Thinking methodology, student teams together with stakeholders co-develop solutions for real life problems from within society and/or industry through play. The project sets out to make coaching and learning for university students and educators more effective, playful and time-efficient.

Read More: http://www.t-crepe.eu/content/home & http://www.t-crepe.eu/persons-views2?field_country_tid=42&field_position1_tid=50&field_property_tid=All

 

 

 eduseismarttec

Project title: EDUSEISMARTTEC: Educational Seismology for school and society: A multidisciplinary approach through innovative theatre education methods and digital technologies

Funding Framework: Greek / H.F.R.I. (Hellenic Foundation for Research and Innovation)

Project Leader: Dr. Ioannis Kalogeras, National Observatory of Athens – Institute of Geodynamics

Project Description:

Educational Seismology and innovative methods and means to bring relevant knowledge to school children and to the wider public is the focus of this project. Popularized seismological knowledge can be integrated into earthquake resilience behavior and can provide reliable information on the phenomenon to scientists. The ultimate goal is that seismological organizations can make use of this information along with their network observations and draw conclusions towards the reliable immediate response of the State to the seismically affected area. The goal of this project is a) to perform an in-depth study of existing relevant research projects, to be taken into account while planning and targeting the proposed activities, and b) to design, develop and deploy a large-scale project in Greece on popularizing Knowledge on Earthquake and Protection through Educational Seismology, targeted to the primary and secondary schools and readily transferable to adults as well. Popularized seismological knowledge can be integrated into earthquake resilience behavior; drama and theatre in education can play an important role in developing learning cultures about the earthquake phenomenon. In this task, state-of-the-art digital, multimedia technologies will contribute key features that will add value to the educational, the social and the accessibility axes of the whole endeavor.

Read More: http://eduseismarttec.gein.noa.gr/

 

platwnas

Project title: Affective E-learning and Pedagogical Agent Technologies

Funding Framework: ECTLab Internal Project

Project Team: Prof. Maria Rangoussi & PhD Candidate F. Papoutsi

Project Description:

Research on the role and affordances of affective computing in e-learning platforms. Study of the interaction of pedagogical agents and human learners. Focus on the development student motivation and metacognitive skills.  

Read More: Project Material (free access area)

 

 

platwnas

Project title: Virtual Reality and Robotic Technologies in Education

Funding Framework: ECTLab Internal Project

Project Team: Prof. Maria Rangoussi & PhD Candidate V. Maragkou

Project Description:

Research on the impact of VR technologies on Education, through the design, development and evaluation of immersive VR educational environments.

Read More: Project Material (protected area)

 

platwnas

Project title: Digital Game-Based Learning Research

Funding Framework: ECTLab Internal Project

Project Team: Prof. Maria Rangoussi & Maria Koutantou. MSc 'ICT for Education'

Project Description:

Research on the role and impact of DGBL on learning outcomes, on social skills and on higher-order and metacognitive skills of learners.

Read More: Project Material (free access area)